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Programming of ordinary differential equations

Hans Petter Langtangen [1, 2]

[1] Center for Biomedical Computing, Simula Research Laboratory
[2] Department of Informatics, University of Oslo

Jun 14, 2016


Table of contents

Scalar ordinary differential equations
      Examples on right-hand-side functions
      The Forward Euler scheme
      Function implementation
      Verifying the implementation
      From discrete to continuous solution
      Switching numerical method
      Class implementation
      Logistic growth via a function-based approach
      Logistic growth via a class-based approach
Systems of ordinary differential equations
      Mathematical problem
      Example of a system of ODEs
      Function implementation
      Class implementation
The ODESolver class hierarchy
      Numerical methods
      Construction of a solver hierarchy
      The Backward Euler method
      Verification
      Example: Exponential decay
      Example: The logistic equation with problem and solver classes
      Example: An oscillating system
      Application 4: the trajectory of a ball
      Further developments of ODESolver
Exercises
      Exercise 1: Solve a simple ODE with function-based code
      Exercise 2: Solve a simple ODE with class-based code
      Exercise 3: Solve a simple ODE with the ODEsolver hierarchy
      Exercise 4: Solve an ODE specified on the command line
      Exercise 5: Implement a numerical method for ODEs
      Exercise 6: Solve an ODE for emptying a tank
      Exercise 7: Solve an ODE for the arc length
      Exercise 8: Simulate a falling or rising body in a fluid
      Exercise 9: Verify the limit of a solution as time grows
      Exercise 10: Scale the logistic equation
      Exercise 11: Compute logistic growth with time-varying carrying capacity
      Exercise 12: Solve an ODE until constant solution
      Exercise 13: Use a problem class to hold data about an ODE
      Exercise 14: Derive and solve a scaled ODE problem
      Exercise 15: Clean up a file to make it a module
      Exercise 16: Simulate radioactive decay
      Exercise 17: Compute inverse functions by solving an ODE
      Exercise 18: Make a class for computing inverse functions
      Exercise 19: Add functionality to a class
      Exercise 20: Compute inverse functions by interpolation
      Exercise 21: Code the 4th-order Runge-Kutta method; function
      Exercise 22: Code the 4th-order Runge-Kutta method; class
      Exercise 23: Compare ODE methods
      Exercise 24: Code a test function for systems of ODEs
      Exercise 25: Code Heun's method for ODE systems; function
      Exercise 26: Code Heun's method for ODE systems; class
      Exercise 27: Implement and test the Leapfrog method
      Exercise 28: Implement and test an Adams-Bashforth method
      Exercise 29: Solve two coupled ODEs for radioactive decay
      Exercise 30: Implement a 2nd-order Runge-Kutta method; function
      Exercise 31: Implement a 2nd-order Runge-Kutta method; class
      Exercise 32: Code the iterated midpoint method; function
      Exercise 33: Code the iterated midpoint method; class
      Exercise 34: Make a subclass for the iterated midpoint method
      Exercise 35: Compare the accuracy of various methods for ODEs
      Exercise 36: Animate how various methods for ODEs converge
      Exercise 37: Study convergence of numerical methods for ODEs
      Exercise 38: Find a body's position along with its velocity
      Exercise 39: Add the effect of air resistance on a ball
      Exercise 40: Solve an ODE system for an electric circuit
      Exercise 41: Simulate the spreading of a disease by a SIR model
      Exercise 42: Introduce problem and solver classes in the SIR model
      Exercise 43: Introduce vaccination in a SIR model
      Exercise 44: Introduce a vaccination campaign in a SIR model
      Exercise 45: Find an optimal vaccination period
      Exercise 46: Simulate human-zombie interaction
      Exercise 47: Simulate a zombie movie
      Exercise 48: Simulate a war on zombies
      Exercise 49: Explore predator-prey population interactions
      Exercise 50: Formulate a 2nd-order ODE as a system
      Exercise 51: Solve \( \ddot u + u =0 \)
      Exercise 52: Make a tool for analyzing oscillatory solutions
      Exercise 53: Implement problem, solver, and visualizer classes
      Exercise 54: Use classes for flexible choices of models
      Exercise 55: Apply software for oscillating systems
      Exercise 56: Model the economy of fishing
References

We shall in the present document view differential equations from an abstract point of view, which allows us to formulate numerical methods and create general software that are applicable to a large family of widely different differential equation problems from mathematics, physics, biology, and finance. More specifically, the abstract view is motivated by the slogan implement once, apply anywhere. This principle is the dominating strategy for implementing differentiation (\( f'(x) \) and \( f''(x) \)), integration (\( \int_a^b f(x)dx \)), and root finding (\( f(x)=0 \)). In the mentioned applications, we work with a general function \( f(x) \) so that any problem can be solved by the same piece of code as long as we can define the problem in terms of a function \( f(x) \). This is an excellent demonstration of the power of mathematics, and this abstract view of problems in terms of some \( f(x) \) is especially powerful in numerical methods and programming. Now we shall formulate differential equations on the abstract form \( u^{\prime}=f(u,t) \) and create software that can solve any equation for which the \( f(u,t) \) is given.

Before studying the present document, the reader should have some familiarity with differential equations and basic numerical methods for their solution. Only fundamental programming skills regarding loops, lists, arrays, functions, if tests, command-line arguments, and curve plotting are required for the basic function-based material in this document. However, the sections Class implementation and Class implementation, as well as many exercises, use classes to a large extent and hence demand familiarity with the class concept. The material on object-oriented programming in the section The ODESolver class hierarchy requires good knowledge of class hierarchies and inheritance.

All computer codes associated with this document is found in src/ode2.