.. !split .. _2nd:BasicConstructins: Basic constructions %%%%%%%%%%%%%%%%%%% .. figure:: opt_exec.png :width: 800 If tests ======== .. index:: if .. index:: elseif .. index:: else .. index:: end .. index:: boolean .. index:: single: boolean; expression .. index:: true (1) .. index:: false (0) .. index:: single: boolean; true (1) .. index:: single: boolean; false (0) .. index:: pseudo code Very often in life, and in computer programs, the next action depends on the outcome of a question starting with "if". This gives the possibility to branch into different types of action depending on some criterion. Let us as usual focus on a specific example, which is the core of so-called random walk algorithms used in a wide range of branches in science and engineering, including materials manufacturing and brain research. The action is to move randomly to the north (N), east (E), south (S), or west (W) with the same probability. How can we implement such an action in life and in a computer program? .. index:: random walk We need to randomly draw one out of four numbers to select the direction in which to move. A deck of cards can be used in practice for this purpose. Let the four suits correspond to the four directions: clubs to N, diamonds to E, hearts to S, and spades to W, for instance. We draw a card, perform the corresponding move, and repeat the process a large number of times. The resulting path is a typical realization of the path of a diffusing molecule. In a computer program, we need to draw a random number, and depending on the number, update the coordinates of the point to be moved. There are many ways to draw random numbers and translate them into (e.g.) four random directions, but the technical details usually depend on the programming language. Our technique here is universal: we draw a random number in the interval :math:`[0,1)` and let :math:`[0,0.25)` correspond to N, :math:`[0.25,0.5)` to E, :math:`[0.5,0.75)` to S, and :math:`[0.75,1)` to W. Let ``x`` and ``y`` hold the coordinates of a point and let ``d`` be the length of the move. A pseudo code (i.e., not "real" code, just a "sketch of the logic") then goes like .. code-block:: python r = random number in [0,1) if 0 <= r < 0.25 move north: y = y + d else if 0.25 <= r < 0.5 move east: x = x + d else if 0.5 <= r < 0.75 move south: y = y - d else if 0.75 <= r < 1 move west: x = x - d Note the need for first asking about the value of ``r`` and then performing an action. If the answer to the "if" question is positive (true), we are done and can skip the next ``else if`` questions. If the answer is negative (false), we proceed with the next question. The last test if :math:`0.75\leq r < 1` could also read just ``else``, since we here cover all the remaining possible ``r`` values. The exact code in Matlab reads .. index:: rand (function) .. code-block:: matlab r = rand() % random number in [0,1) if 0 <= r < 0.25 % move north y = y + d; elseif 0.25 <= r < 0.5 % move east x = x + d; elseif 0.5 <= r < 0.75 % move south y = y - d; else % move west x = x - d; end We use ``else`` in the last test to cover the different types of syntax that is allowed. Matlab recognizes the reserved words ``if``, ``elseif``, and ``else`` and expects the code to be compatible with the rules of if tests: * The test reads ``if condition``, ``elseif condition``, or ``else``, where ``condition`` is a *boolean expression* that evaluates to ``true`` (1) or ``false`` (0). * If ``condition`` is ``true``, the following statements up to the next ``elseif``, ``else``, or ``end`` are executed, and the remaining ``if``, ``elseif``, or ``else`` branches are skipped. * If ``condition`` is ``false``, the program flow jumps to the next ``if``, ``elseif``, or ``else`` branch. The blocks after ``if``, ``elseif``, or ``else`` may contain new if tests, if desired. .. index:: single: operator; Logical Working with if tests requires mastering boolean expressions. Here are some basic boolean expressions involving the *logical operators* ``==``, ``~=``, ``<``, ``<=``, ``>``, and ``>=``. Given the assignment to ``temp``, you should go through each boolean expression below and determine if it is true or false. .. code-block:: matlab temp = 21 % assign value to a variable temp == 20 % temp equal to 20 temp ~= 20 % temp not equal to 20 temp < 20 % temp less than 20 temp > 20 % temp greater than 20 temp <= 20 % temp less than or equal to 20 temp >= 20 % temp greater than or equal to 20 .. _sec:functions: Functions ========= .. index:: function .. index:: single: function; definition .. index:: return .. index:: argument .. index:: single: parameter; input .. index:: single: parameter; output Functions are widely used in programming and is a concept that needs to be mastered. In the simplest case, a function in a program is much like a mathematical function: some input number :math:`x` is transformed to some output number. One example is the :math:`\tanh^{-1}(x)` function, called ``atan`` in computer code: it takes one real number as input and returns another number. Functions in Matlab are more general and can take a series of variables as input and return one or more variables, or simply nothing. The purpose of functions is two-fold: 1. to *group statements* into separate units of code lines that naturally belong together (a strategy which may dramatically ease the problem solving process), and/or 2. to *parameterize* a set of statements such that they can be written only once and easily be re-executed with variations. Examples will be given to illustrate how functions can be written in various contexts. If we modify the program ``ball.m`` from the chapter :ref:`1st:ex1` slightly, and include a function, we could let this be a new program `ball_function.m `__ as .. code-block:: matlab function ball_function() % This is the main program time = 0.6; % Just pick some time vertical_position = y(time); fprintf('%f \n',vertical_position) time = 0.9; % Pick another time vertical_position = y(time); fprintf('%f \n',vertical_position) end % The function 'y' is a _local_ function in this file function result = y(t) g = 9.81; % Acceleration of gravity v0 = 5; % Initial velocity result = v0*t - 0.5*g*t^2; end Here, Matlab interprets this as the definition of two functions, recognized by the reserved word ``function`` that appears two places. The first function ``ball_function``, is defined by the statements between (and including) ``function ball_function()`` and the first ``end``. Note that the first function in a file should have the same name as the name of the file (apart from the extension ``.m``). The second function, i.e. ``y``, is similarly defined between ``function result = y(t)`` and the second ``end``. Opposed to the function ``y``, the function ``ball_function`` does *not* return a value. This is stated in the first line of each function definition. Comparing, you notice that ``y`` has an assignment there, whereas ``ball_function`` has not. The final statement of the function ``y``, i.e. .. code-block:: matlab result = v0*t - 0.5*g*t^2; will be understood by Matlab as "first compute the expression, then place the result in ``result`` and send it back (i.e. return) to where the function was called from". The function depends on one variable (or we say that it takes one *argument* or *input parameter*), the value of which must be provided when the function is called. What do these things mean? Well, the function definition itself, e.g. of ``y``, just tells Matlab that there is a function ``y``, taking the specified arguments as input, and returning a specified output result. Matlab keeps this information ready for use in case a call to ``y`` is performed elsewhere in the code. In our case, a call to ``y`` happens twice by the line ``vertical_position = y(time)``. By this instruction, Matlab takes ``y(time)`` as a call to the function ``y``, assigning the value of ``time`` to the variable ``t``. So in the first call, ``t`` becomes :math:`0.6`, while in the second call ``t`` becomes :math:`0.9`. In both cases the code lines of ``y`` are executed and the returned result (the *output parameter*) is stored in ``vertical_position``, before it is next printed by Matlab. Note that the reserved word ``return`` may be used to enforce a return from a function before it reaches the end. For example, if a function contains ``if-elseif-else`` constructions, ``return`` may be done from within any of the branches. This may be illustrated by the following function containing three ``return`` statements: .. code-block:: matlab function result = check_sign(x) if x > 0 result = 'x is positive'; return; elseif x < 0 result = 'x is negative'; return; else result = 'x is zero'; return; end end Remember that only one of the branches is executed for a single call on ``check_sign``, so depending on the number ``x``, the return may take place from any of the three return alternatives. .. index:: main program One phrase you will meet often when dealing with programming, is *main program* or *main function*, or that some code is *in main*. This is nothing particular to Matlab, and simply means the first function that is defined in a file, e.g. ``ball_function`` above. You may define as many functions as you like in a file after the main function. These then become *local functions*, i.e. they are only known inside that file. In particular, only the main function may be called from the command window, whereas local functions may not. A function may take no arguments, or many, in which case they are just listed within the parentheses (following the function name) and separated by a comma. Let us illustrate. Take a slight variation of the ball example and assume that the ball is not thrown straight up, but at an angle, so that two coordinates are needed to specify its position at any time. According to Newton's laws (when air resistance is negligible), the vertical position is given by :math:`y(t) = v_{0y}t - 0.5gt^2` and the horizontal position by :math:`x(t) = v_{0x}t`. We can include both these expressions in a new version of our program that prints the position of the ball for chosen times. Assume we want to evaluate these expressions at two points in time, :math:`t = 0.6s` and :math:`t = 0.9s`. We can pick some numbers for the initial velocity components ``v0y`` and ``v0x``, name the program `ball_position.m `__, and write it for example as .. code-block:: matlab function ball_position_xy() initial_velocity_x = 2.0; initial_velocity_y = 5.0; time = 0.6; % Just pick one point in time x_pos = x(initial_velocity_x, time); y_pos = y(initial_velocity_y, time); fprintf('%f %f \n', x_pos, y_pos) time = 0.9; % Pick another point in time x_pos = x(initial_velocity_x, time); y_pos = y(initial_velocity_y, time); fprintf('%f %f \n', x_pos, y_pos) end function result = y(v0y, t) g = 9.81; % Acceleration of gravity result = v0y*t - 0.5*g*t^2; end function result = x(v0x, t) result = v0x*t; end Now we compute and print the two components for the position, for each of the two chosen points in time. Notice how each of the two functions now takes *two* arguments. Running the program gives the output .. code-block:: text 1.2 1.2342 1.8 0.52695 .. index:: single: return; value A function may also return more than one value. For example, the two functions we just defined could alternatively have been defined into one as .. code-block:: matlab function [result1, result2] = xy(v0x, v0y, t) g = 9.81; % acceleration of gravity result1 = v0x*t; result2 = v0y*t - 0.5*g*t^2; end Notice the two return values ``result1`` and ``result2`` that are listed in the function header, i.e., the first line of the function definition. When calling the function, arguments must appear in the same order as in the function definition. We would then write .. code-block:: matlab [x_pos,y_pos] = xy(initial_x_velocity, initial_y_velocity, time); The variables ``x_pos`` and ``y_pos`` could then have been printed or used in other ways in the code. .. index:: single: function; nargin .. index:: single: function; nargout There are possibilities for having a variable number of function input and output parameters (using ``nargin`` and ``nargout``). However, we do not go further into that topic here. .. index:: single: variable; local .. index:: single: variable; global Variables that are defined inside a function, e.g., ``g`` in the last ``xy`` function, are *local variables*. This means they are only known inside the function. Therefore, if you had accidentally used ``g`` in some calculation outside the function, you would have got an error message. By use of the reserved word ``global``, a variable may be known also outside the function in which it is defined (without transferring it as a parameter). For example, if, in some function ``A``, we write .. code-block:: matlab global some_variable; some_variable = 2; then, in another function ``B``, we could use ``some_variable`` directly if we just specify it first as being global, e.g. .. code-block:: matlab global some_variable; some_other_variable = some_variable*2; We could even change the value of ``some_variable`` itself inside ``B`` if we like, so that upon return to the function ``A``, ``some_variable`` would have a new value. If you define one global and one local variable, both with the same name, the function only sees the local one, so the global variable is not affected by what happens with its local companion of the same name. The arguments named in the header of a function definition are by rule local variables inside the function. One should strive to define variables mostly where they are needed and not everywhere. .. index:: doc string In any programming language, it is a good habit to include a little explanation of what the function is doing, unless what is done by the function is obvious, e.g., when having only a few simple code lines. This explanation (sometimes known as a *doc string*) should be placed just at the top of the function. This explanation is meant for a human who wants to understand the code, so it should say something about the purpose of the code and possibly explain the arguments and return values if needed. If we do that with our ``xy`` function from above, we may write the first lines of the function as .. code-block:: matlab function xy(v0x, v0y, t) % Compute the x and y position of the ball at time t Note that a function you have written may call another function you have written, even if they are not defined within the same file. Such a call requires the called function to be located in a file with the same name as the function (apart from the extension ``.m``). This file must also be located in a folder where Matlab can find it, e.g. in the same folder as the calling function. .. index:: single: function; handle Functions are straightforwardly passed as arguments to other functions, as illustrated by the following script `function_as_argument.m `__: .. code-block:: matlab function function_as_argument() x = 2; y = 3; % Create handles to the functions defined below sum_xy_handle = @sum_xy; prod_xy_handle = @prod_xy; sum = treat_xy(sum_xy_handle, x, y); fprintf('%f \n', sum); prod = treat_xy(prod_xy_handle, x, y); fprintf('%f \n', prod); end function result = treat_xy(f, x, y) result = f(x, y); end function result = sum_xy(x, y) result = x + y; end function result = prod_xy(x, y) result = x*y; end When run, this program first prints the sum of ``x`` and ``y`` (i.e., 5), and then it prints the product (i.e., 6). We see that ``treat_xy`` takes a function name as its first parameter. Inside ``treat_xy``, that function is used to actually *call* the function that was given as input parameter. Therefore, as shown, we may call ``treat_xy`` with either ``sum_xy`` or ``prod_xy``, depending on whether we want the sum or product of ``x`` and ``y`` to be calculated. To transfer a function to the function ``treat_xy``, we must use *function handles*, one for each function we want to transfer. This is done by the sign ``@`` combined with the function name, as illustrated by the lines .. code-block:: matlab sum_xy_handle = @sum_xy; prod_xy_handle = @prod_xy; Note that it is the *handle* that is used in the function call, as, e.g., in .. code-block:: matlab sum = treat_xy(sum_xy_handle,x,y); .. index:: single: function; local .. index:: single: function; global .. index:: single: function; nested Functions may also be defined *within* other functions. It that case, they become *local functions*, or *nested functions*, known only to the function inside which they are defined. Functions defined in main are referred to as *global functions*. A nested function has full access to all variables in the *parent function*, i.e. the function within which it is defined. .. index:: anonymous function .. index:: single: function; anonymous One convenient way of defining one-line functions (they can *not* be more than one line!), is by use of *anonymous functions*. You may then define, e.g., a square function by the name ``my_square``, as .. code-block:: matlab my_square = @(x) x^2; and then use it simply as .. code-block:: matlab y = my_sqare(2); which would have assigned the value :math:`4` to ``y``. Note that ``my_square`` here becomes a handle that may be used directly as a function parameter for example. .. admonition:: Overhead of function calls Function calls have the downside of slowing down program execution. Usually, it is a good thing to split a program into functions, but in very computing intensive parts, e.g., inside long loops, one must balance the convenience of calling a function and the computational efficiency of avoiding function calls. It is a good rule to develop a program using plenty of functions and then in a later optimization stage, when everything computes correctly, remove function calls that are quantified to slow down the code. .. _sec:for:loops: For loops ========= .. index:: single: loop; for .. index:: for loop .. index:: single: loop; iteration .. index:: single: loop; index Many computations are repetitive by nature and programming languages have certain *loop structures* to deal with this. Here we will present what is referred to as a *for loop* (another kind of loop is a *while* loop, to be presented afterwards). Assume you want to calculate the square of each integer from 3 to 7. This could be done with the following two-line program. .. code-block:: matlab for i = 3:7 i^2 end What happens when Matlab interprets your code here? First of all, the word ``for`` is a reserved word signalling to Matlab that a ``for`` loop is wanted. Matlab then sticks to the rules covering such constructions and understands that, in the present example, the loop should run 5 successive times (i.e., 5 *iterations* should be done), letting the variable ``i`` take on the numbers :math:`3, 4, 5, 6, 7` in turn. During each iteration, the statement inside the loop (i.e. ``i^2``) is carried out. After each iteration, ``i`` is automatically (behind the scene) updated. When the last number is reached, the last iteration is performed and the loop is finished. When executed, the program will therefore print out :math:`9, 16, 25, 36` and :math:`49`. The variable ``i`` is often referred to as a *loop index*, and its name (here ``i``) is a choice of the programmer. Note that, had there been several statements within the loop, they would all be executed with the same value of ``i`` (before ``i`` changed in the next iteration). Make sure you understand how program execution flows here, it is important. The specification of the values desired for the loop variable (here ``3:7``) is more generally given as ``start:step:stop``, meaning that the loop variable should take on the integers from ``start`` to ``stop``, inclusive at both ends, in steps of ``step``. If ``step`` is skipped, the default value is 1, as in the example above. Note that decreasing integers may be produced by letting ``start > stop`` combined with a negative step. This makes it easy to, e.g., traverse arrays in either direction. Let us modify ``ball_plot.m`` from the chapter :ref:`1st:ex3` to illustrate how useful ``for`` loops are if you need to traverse arrays. In that example we computed the height of the ball at every milli-second during the first second of its (vertical) flight and plotted the height versus time. Assume we want to find the maximum height during that time, how can we do it with a computer program? One alternative may be to compute all the thousand heights, store them in an array, and then run through the array to pick out the maximum. The program, named `ball_max_height.m `__, may look as follows. .. code-block:: matlab g = 9.81; v0 = 5; t = linspace(0, 1, 1000); y = v0*t - 0.5*g*t.^2; % At this point, the array y with all the heights is ready. % Now we need to find the largest value within y. largest_height = y(1); % Preliminary value for i = 2:1000 if y(i) > largest_height largest_height = y(i); end end fprintf('The largest height achieved was %f m \n',largest_height); % We might also like to plot the path again just to compare plot(t,y); xlabel('Time (s)'); ylabel('Height (m)') There is nothing new here, except the ``for`` loop construction, so let us look at it in more detail. As explained above, Matlab understands that a ``for`` loop is desired when it sees the word ``for``. The value in ``y(1)`` is used as the *preliminary* largest height, so that, e.g., the very first check that is made is testing whether ``y(2)`` is larger than this height. If so, ``y(2)`` is stored as the largest height. The ``for`` loop then updates ``i`` to :math:`2`, and continues to check ``y(3)``, and so on. Each time we find a larger number, we store it. When finished, ``largest_height`` will contain the largest number from the array ``y``. When you run the program, you get .. code-block:: text The largest height achieved was 1.274210 m which compares favorably to the plot that pops up. To implement the traversing of arrays with loops and indices, is sometimes challenging to get right. You need to understand the start, stop and step length choices for an index, and also how the index should enter expressions inside the loop. At the same time, however, it is something that programmers do often, so it is important to develop the right skills on these matters. .. index:: single: loop; double .. index:: single: loop; multiple .. index:: single: loop; nested .. index:: linear algebra Having one loop inside another, referred to as a *double loop*, is sometimes useful, e.g., when doing linear algebra. Say we want to find the maximum among the numbers stored in a :math:`4 \times 4` matrix ``A``. The code fragment could look like .. code-block:: matlab largest_number = A(1,1); for i = 1:length(A) for j = 1:length(A) if A(i,j) > largest_number largest_number = A(i,j); end end end Here, all the ``j`` indices (``1 - 4``) will be covered for *each* value of index ``i``. First, ``i`` stays fixed at ``i = 1``, while ``j`` runs over all its indices. Then, ``i`` stays fixed at ``i = 2`` while ``j`` runs over all its indices again, and so on. Sketch ``A`` on a piece of paper and follow the first few loop iterations by hand, then you will realize how the double loop construction works. Using two loops is just a special case of using *multiple* or *nested loops*, and utilizing more than two loops is just a straightforward extension of what was shown here. Note, however, that the loop index *name* in multiple loops must be unique to each of the nested loops. Note also that each nested loop may have as many code lines as desired, both before and after the next inner loop. The vectorized computation of heights that we did in ``ball_plot.m`` (the chapter :ref:`1st:ex3`) could alternatively have been done by traversing the time array (``t``) and, for each ``t`` element, computing the height according to the formula :math:`y = v_0t - \frac{1}{2}gt^2`. However, it is important to know that vectorization goes much quicker. So when speed is important, vectorization is valuable. .. admonition:: Use loops to compute sums One important use of loops, is to calculate sums. As a simple example, assume some variable :math:`x` given by the mathematical expression .. math:: x = \sum_{i=1}^{N}2\cdot i , \nonumber i.e., summing up the :math:`N` first even numbers. For some given :math:`N`, say :math:`N = 5`, :math:`x` would typically be computed in a computer program as: .. code-block:: matlab N = 5; x = 0; for i = 1:N x = x + 2*i; end x Executing this code will print the number 30 to the screen. Note in particular how the *accumulation variable* ``x`` is initialized to zero. The value of ``x`` then gets updated with each iteration of the loop, and not until the loop is finished will ``x`` have the correct value. This way of building up the value is very common in programming, so make sure you understand it by simulating the code segment above by hand. It is a technique used with loops in any programming language. .. _sec:while:loops: While loops =========== .. index:: while loop .. index:: single: loop; while .. index:: single: loop; infinite .. index:: single: loop; iteration .. index:: single: loop; index Matlab also has another standard loop construction, the *while loop*, doing iterations with a loop index very much like the ``for`` loop. To illustrate what such a loop may look like, we consider another modification of ``ball_plot.m`` in the chapter :ref:`1st:ex3`. We will now change it so that it finds the time of flight for the ball. Assume the ball is thrown with a slightly lower initial velocity, say :math:`4.5\hbox{ ms}^{-1}`, while everything else is kept unchanged. Since we still look at the first second of the flight, the heights at the end of the flight become negative. However, this only means that the ball has fallen below its initial starting position, i.e., the height where it left the hand, so there is no problem with that. In our array ``y`` we will then have a series of heights which towards the end of ``y`` become negative. Let us, in a program named `ball_time.m `__ find the time when heights start to get negative, i.e., when the ball crosses :math:`y=0`. The program could look like this .. code-block:: matlab g = 9.81; v0 = 4.5; % Initial velocity t = linspace(0, 1, 1000); % Acceleration of gravity y = v0*t - 0.5*g*t.^2; % Generate all heights % At this point, the array y with all heights is ready i = 1; while y(i) >= 0 i = i + 1; end % Having the index, we may look up the time in the array t fprintf('The time (switch from positive to negative): %f\n', t(i)); % We plot the path again just for comparison plot(t, y); xlabel('Time (s)'); ylabel('Height (m)'); If you type and run this program you should get .. code-block:: text y=0 at 0.917417417417 The new thing here is the ``while`` loop only. The loop will run as long as the boolean expression ``y(i) >= 0`` evaluates to ``true``. Note that the programmer introduced a variable (the loop index) by the name ``i``, initialized it (``i = 1``) before the loop, and updated it (``i = i + 1``) in the loop. So for each iteration, ``i`` is *explicitly* increased by :math:`1`, allowing a check of successive elements in the array ``y``. Compared to a ``for`` loop, the programmer does not have to specify the number of iterations when coding a ``while`` loop. It simply runs until the boolean expression becomes ``false``. Thus, a loop index (as we have in a ``for`` loop) is not required. Furthermore, if a loop index is used in a ``while`` loop, it is not increased automatically; it must be done explicitly by the programmer. Of course, just as in ``for`` loops and ``if`` blocks, there might be (arbitrarily) many code lines in a ``while`` loop. Any ``for`` loop may also be implemented as a ``while`` loop, but ``while`` loops are more general so not all of them can be expressed as a ``for`` loop. A problem to be aware of, is what is usually referred to as an *infinite loop*. In those unintentional (erroneous) cases, the boolean expression of the ``while`` test never evaluates to ``false``, and the program can not escape the loop. This is one of the most frequent errors you will experience as a beginning programmer. If you accidentally enter an infinite loop and the program just hangs forever, press ``Ctrl+c`` to stop the program. .. index:: stop program (Ctrl+c) .. _sec:file:reading:writing: Reading from and writing to files ================================= .. index:: read (from file) .. index:: write (to file) Input data for a program often come from files and the results of the computations are often written to file. To illustrate basic file handling, we consider an example where we read :math:`x` and :math:`y` coordinates from two columns in a file, apply a function :math:`f` to the :math:`y` coordinates, and write the results to a new two-column data file. The first line of the input file is a heading that we can just skip: .. code-block:: text % x and y coordinates 1.0 3.44 2.0 4.8 3.5 6.61 4.0 5.0 The relevant Matlab lines for reading the numbers and writing out a similar file are given in the file `file_handling.m `__ .. code-block:: matlab filename = 'tmp.dat'; infileID = fopen(filename, 'r'); % Open file for reading fgetl(infileID); % Read and skip first line % First read file to count number of lines with data no_of_lines = 0; while ~feof(infileID) no_of_lines = no_of_lines + 1; fgetl(infileID); end fclose(infileID); % Can now define arrays x and y of known length x = zeros(no_of_lines, 1); y = zeros(no_of_lines, 1); % Re-open the file for reading infileID = fopen(filename, 'r'); % Open file for reading fgetl(infileID); % Read and skip first line % Read x and y coordinates from the file and store in arrays i = 1; while i <= no_of_lines x(i) = fscanf(infileID, '%f', 1); y(i) = fscanf(infileID, '%f', 1); i = i + 1; end fclose(infileID); % Next, we treat the y-coordinates and write to file F = @(y) log(y); y = F(y); % Overwrite y with new values filename = 'tmp_out.dat'; outfileID = fopen(filename, 'w'); % Open file for writing i = 1; while i <= no_of_lines fprintf(outfileID, '%10.5f %10.5f', x(i), y(i)); i = i + 1; end fclose(outfileID); Such a file with a comment line and numbers in tabular format is very common so Matlab has functionality to ease reading and writing. Here is the same example (file `file_handling_easy.m `__): .. code-block:: matlab filename = 'tmp.dat'; data = load(filename); x = data(:,1); y = data(:,2); data(:,2) = log(y); % insert transformed y back in array filename = 'tmp_out.dat'; outfile = fopen(filename, 'w'); % open file for writing fprintf(outfile, '%% x and y coordinates\n'); fprintf(outfile, '%10.5f %10.5f\n', data); fclose(outfile); Exercises (2) ====================== .. --- begin exercise --- .. _2nd:exer:IntroducingErrors: Exercise 2.1: Introducing errors -------------------------------- .. solution=`sol_errors_colon_indent_etc.pdf` Write the program ``ball_function.m`` as given in the text and confirm that the program runs correctly. Then save a copy of the program and use that program during the following error testing. You are supposed to introduce errors in the code, one by one. For each error introduced, save and run the program, and comment how well Matlab's response corresponds to the actual error. When you are finished with one error, re-set the program to correct behavior (and check that it works!) before moving on to the next error. **a)** Change the first line from ``function ball_function()`` to ``ball_function()``, i.e. remove the word ``function``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** Change the first line from ``function ball_function()`` to ``function ball_func()``, i.e., change the name of the function. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **c)** Change the line ``function result = y(t)`` to ``function y(t)``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **d)** Change the line ``function result = y(t)`` to ``function result = y()``, i.e., remove the parameter ``t``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **e)** Change the first statement that calls ``y`` from ``vertical_position = y(time);`` to ``vertical_position = y();``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``introducing_errors.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:compInt: Exercise 2.2: Compare integers a and b -------------------------------------- .. solution=`sol_compare_integers.pdf` Explain briefly, in your own words, what the following program does. .. code-block:: matlab a = input('Give an integer a: '); b = input('Give an integer b: '); if a < b fprintf('a is the smallest of the two numbers\n'); elseif a == b fprintf('a and b are equal\n'); else fprintf('a is the largest of the two numbers\n'); end Proceed by writing the program, and then run it a few times with different values for ``a`` and ``b`` to confirm that it works as intended. In particular, choose combinations for ``a`` and ``b`` so that all three branches of the ``if`` construction get tested. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``compare_a_and_b.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:funcCircArea: Exercise 2.3: Functions for circumference and area of a circle -------------------------------------------------------------- .. solution=`sol_functions_circumference_area.pdf` Write a program that takes a circle radius ``r`` as input from the user and then computes the circumference ``C`` and area ``A`` of the circle. Implement the computations of ``C`` and ``A`` as two separate functions that each takes ``r`` as input parameter. Print ``C`` and ``A`` to the screen along with an appropriate text. Run the program with :math:`r = 1` and confirm that you get the right answer. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``functions_circumference_area.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:funcAreaRectangle: Exercise 2.4: Function for area of a rectangle ---------------------------------------------- .. solution=`sol_function_area_rectangle.pdf` Write a program that computes the area :math:`A = b c` of a rectangle. The values of :math:`b` and :math:`c` should be user input to the program. Also, write the area computation as a function that takes :math:`b` and :math:`c` as input parameters and returns the computed area. Let the program print the result to screen along with an appropriate text. Run the program with :math:`b = 2` and :math:`c = 3` to confirm correct program behavior. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``function_area_rectangle.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:area:polygon: Exercise 2.5: Area of a polygon ------------------------------- One of the most important mathematical problems through all times has been to find the area of a polygon, especially because real estate areas often had the shape of polygons, and it was necessary to pay tax for the area. We have a polygon as depicted below. .. figure:: polygon.png :width: 500 The vertices ("corners") of the polygon have coordinates :math:`(x_1,y_1)`, :math:`(x_2,y_2)`, :math:`\ldots`, :math:`(x_n, y_n)`, numbered either in a clockwise or counter clockwise fashion. The area :math:`A` of the polygon can amazingly be computed by just knowing the boundary coordinates: .. (see `Wikipedia `__ for explanation): .. math:: A = \frac{1}{2}\left| (x_1y_2+x_2y_3 + \cdots + x_{n-1}y_n + x_ny_1) - (y_1x_2 + y_2x_3 + \cdots + y_{n-1}x_n + y_nx_1)\right|\thinspace . Write a function ``polyarea(x, y)`` that takes two coordinate arrays with the vertices as arguments and returns the area. Assume that ``x`` and ``y`` are either lists or arrays. Test the function on a triangle, a quadrilateral, and a pentagon where you can calculate the area by alternative methods for comparison. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``polyarea.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:avNInt: Exercise 2.6: Average of integers --------------------------------- .. solution=`sol_average_1_to_N.pdf` Write a program that gets an integer :math:`N > 1` from the user and computes the average of all integers :math:`i = 1,\ldots,N`. The computation should be done in a function that takes :math:`N` as input parameter. Print the result to the screen with an appropriate text. Run the program with :math:`N = 5` and confirm that you get the correct answer. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``average_1_to_N.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:whileLoopErrors: Exercise 2.7: While loop with errors ------------------------------------ .. solution=`sol_while_loop_with_errors.pdf` Assume some program has been written for the task of adding all integers :math:`i = 1,2,\ldots,10`: .. code-block:: matlab some_number = 0; i = 1; while j < 11; some_number += 1 print some_number **a)** Identify the errors in the program by just reading the code and simulating the program by hand. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** Write a new version of the program with errors corrected. Run this program and confirm that it gives the correct output. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``while_loop_errors.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:areaRectCircle: Exercise 2.8: Area of rectangle versus circle --------------------------------------------- .. solution=`sol_area_rectangle_vs_circle.pdf` Consider one circle and one rectangle. The circle has a radius :math:`r = 10.6`. The rectangle has sides :math:`a` and :math:`b`, but only :math:`a` is known from the outset. Let :math:`a = 1.3` and write a program that uses a ``while`` loop to find the largest possible integer :math:`b` that gives a rectangle area smaller than, but as close as possible to, the area of the circle. Run the program and confirm that it gives the right answer (which is :math:`b = 271`). .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``area_rectangle_vs_circle.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:Cross2Graphs: Exercise 2.9: Find crossing points of two graphs ------------------------------------------------ .. solution=`sol_crossing_2_graphs.pdf` Consider two functions :math:`f(x) = x` and :math:`g(x) = x^2` on the interval :math:`[-4,4]`. Write a program that, by trial and error, finds approximately for which values of :math:`x` the two graphs cross, i.e., :math:`f(x) = g(x)`. Do this by considering :math:`N` equally distributed points on the interval, at each point checking whether :math:`|f(x) - g(x)| < \epsilon`, where :math:`\epsilon` is some small number. Let :math:`N` and :math:`\epsilon` be user input to the program and let the result be printed to screen. Run your program with :math:`N = 400` and :math:`\epsilon = 0.01`. Explain the output from the program. Finally, try also other values of :math:`N`, keeping the value of :math:`\epsilon` fixed. Explain your observations. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``crossing_2_graphs.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:sortNumbers: Exercise 2.10: Sort array with numbers -------------------------------------- .. solution=`sol_sort_numbers.pdf` .. index:: single: array; sorting The built-in function ``rand`` may be used to draw pseudo-random numbers for the standard uniform distribution between :math:`0` and :math:`1` (exclusive at both ends). See ``help rand``. Write a script that generates an array of :math:`6` random numbers between :math:`0` and :math:`10`. The program should then sort the array so that numbers appear in increasing order. Let the program make a formatted print of the array to the screen both before and after sorting. The printouts should appear on the screen so that comparison is made easy. Confirm that the array has been sorted correctly. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``sort_numbers.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:computingPi: Exercise 2.11: Compute :math:`\pi` ---------------------------------- .. solution=`sol_compute_pi.pdf` .. index:: single: Leibniz; pi .. index:: single: Euler; pi Up through history, great minds have developed different computational schemes for the number :math:`\pi`. We will here consider two such schemes, one by Leibniz (:math:`1646-1716`), and one by Euler (:math:`1707-1783`). The scheme by Leibniz may be written .. math:: \pi = 8\sum_{k=0}^{\infty}\frac{1}{(4k + 1)(4k + 3)} , \nonumber while one form of the Euler scheme may appear as .. math:: \pi = \sqrt[]{6\sum_{k=1}^{\infty}\frac{1}{k^2}} . \nonumber If only the first :math:`N` terms of each sum are used as an approximation to :math:`\pi`, each modified scheme will have computed :math:`\pi` with some error. Write a program that takes :math:`N` as input from the user, and plots the error development with both schemes as the number of iterations approaches :math:`N`. Your program should also print out the final error achieved with both schemes, i.e. when the number of terms is ``N``. Run the program with :math:`N = 100` and explain briefly what the graphs show. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``compute_pi.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:combinatorics1: Exercise 2.12: Compute combinations of sets ------------------------------------------- Consider an ID number consisting of two letters and three digits, e.g., RE198. How many different numbers can we have, and how can a program generate all these combinations? If a collection of :math:`n` things can have :math:`m_1` variations of the first thing, :math:`m_2` of the second and so on, the total number of variations of the collection equals :math:`m_1m_2\cdots m_n`. In particular, the ID number exemplified above can have :math:`26\cdot 26\cdot 10\cdot 10\cdot 10 =676,000` variations. To generate all the combinations, we must have five nested for loops. The first two run over all letters A, B, and so on to Z, while the next three run over all digits :math:`0,1,\ldots,9`. To convince yourself about this result, start out with an ID number on the form A3 where the first part can vary among A, B, and C, and the digit can be among 1, 2, or 3. We must start with A and combine it with 1, 2, and 3, then continue with B, combined with 1, 2, and 3, and finally combine C with 1, 2, and 3. A double for loop does the work. **a)** In a deck of cards, each card is a combination of a rank and a suit. There are 13 ranks: ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, jack (J), queen (Q), king (K), and four suits: clubs (C), diamonds (D), hearts (H), and spades (S). A typical card may be D3. Write statements that generate a deck of cards, i.e., all the combinations ``CA``, ``C2``, ``C3``, and so on to ``SK``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** A vehicle registration number is on the form ``DE562``, where the letters vary from A to Z and the digits from 0 to 9. Write statements that compute all the possible registration numbers and stores them in a list. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **c)** Generate all the combinations of throwing two dice (the number of eyes can vary from 1 to 6). Count how many combinations where the sum of the eyes equals 7. .. removed !bans ... !eans environment (because of the command-line option --without_answers) .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``combine_sets.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:numberOccurrence: Exercise 2.13: Frequency of random numbers ------------------------------------------ .. solution=`sol_number_occurrence.pdf` Write a program that takes a positive integer :math:`N` as input and then draws :math:`N` random integers in the interval :math:`[1,6]` (both ends inclusive). In the program, count how many of the numbers, :math:`M`, that equal 6 and write out the fraction :math:`M/N`. Also, print all the random numbers to the screen so that you can check for yourself that the counting is correct. Run the program with a small value for ``N`` (e.g., ``N = 10``) to confirm that it works as intended. .. --- begin hint in exercise --- **Hint.** Use ``1+floor(6*rand())`` to draw a random integer between 1 and 6. .. --- end hint in exercise --- .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``count_random_numbers.m``. .. Closing remarks for this Exercise Remarks (1) ~~~~~~~~~~~~~~~~~~~~ For large :math:`N`, this program computes the probability :math:`M/N` of getting six eyes when throwing a die. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:Game21: Exercise 2.14: Game 21 ---------------------- .. solution=`sol_game_21.pdf` .. index:: single: programming; game Consider some game where each participant draws a series of random integers evenly distributed from :math:`0` and :math:`10`, with the aim of getting the sum as close as possible to :math:`21`, but *not larger* than :math:`21`. You are out of the game if the sum passes :math:`21`. After each draw, you are told the number and your total sum, and is asked whether you want another draw or not. The one coming closest to :math:`21` is the winner. Implement this game in a program. .. --- begin hint in exercise --- **Hint.** Use ``floor(11*rand())`` to draw random integers in :math:`[0,10]`. .. --- end hint in exercise --- .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``game_21.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:linearInterpol: Exercise 2.15: Linear interpolation ----------------------------------- .. solution=`sol_linear_interpolation.pdf` .. index:: linear interpolation Some measurements :math:`y_i`, :math:`i = 1,2,\ldots,N` (given below), of a quantity :math:`y` have been collected regularly, once every minute, at times :math:`t_i=i`, :math:`i=0,1,\ldots,N`. We want to find the value :math:`y` *in between* the measurements, e.g., at :math:`t=3.2` min. Computing such :math:`y` values is called *interpolation*. Let your program use *linear interpolation* to compute :math:`y` between two consecutive measurements: 1. Find :math:`i` such that :math:`t_i\leq t \leq t_{i+1}`. 2. Find a mathematical expression for the straight line that goes through the points :math:`(i,y_i)` and :math:`(i+1,y_{i+1})`. 3. Compute the :math:`y` value by inserting the user's time value in the expression for the straight line. **a)** Implement the linear interpolation technique in a function that takes an array with the :math:`y_i` measurements as input, together with some time :math:`t`, and returns the interpolated :math:`y` value at time :math:`t`. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** Write another function with in a loop where the user is asked for a time on the interval :math:`[0,N]` and the corresponding (interpolated) :math:`y` value is written to the screen. The loop is terminated when the user gives a negative time. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **c)** Use the following measurements: :math:`4.4, 2.0, 11.0, 21.5, 7.5`, corresponding to times :math:`0,1,\ldots,4` (min), and compute interpolated values at :math:`t=2.5` and :math:`t=3.1` min. Perform separate hand calculations to check that the output from the program is correct. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``linear_interpolation.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:testStraightLine: Exercise 2.16: Test straight line requirement --------------------------------------------- .. solution=`sol_test_straight_line.pdf` Assume the straight line function :math:`f(x) = 4x + 1`. Write a script that tests the "point-slope" form for this line as follows. Within a chosen interval on the :math:`x`-axis (for example, for :math:`x` between 0 and 10), randomly pick :math:`100` points on the line and check if the following requirement is fulfilled for each point: .. math:: \frac{f(x_i) - f(c)}{x_i - c} = a,\hspace{.3in} i = 1,2,\ldots,100\thinspace , where :math:`a` is the slope of the line and :math:`c` defines a fixed point :math:`(c,f(c))` on the line. Let :math:`c = 2` here. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``test_straight_line.m``. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:fitLine: Exercise 2.17: Fit straight line to data ---------------------------------------- .. solution=`sol_fit_straight_line.pdf` .. index:: least squares method Assume some measurements :math:`y_i, i = 1,2,\ldots,5` have been collected, once every second. Your task is to write a program that fits a straight line to those data. **a)** Make a function that computes the error between the straight line :math:`f(x)=ax+b` and the measurements: .. math:: e = \sum_{i=1}^{5} \left(ax_i+b - y_i\right)^2\thinspace . .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** Make a function with a loop where you give :math:`a` and :math:`b`, the corresponding value of :math:`e` is written to the screen, and a plot of the straight line :math:`f(x)=ax+b` together with the discrete measurements is shown. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **c)** Given the measurements :math:`0.5, 2.0, 1.0, 1.5, 7.5`, at times :math:`0, 1, 2, 3, 4`, use the function in b) to interactively search for :math:`a` and :math:`b` such that :math:`e` is minimized. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``fit_straight_line.m``. .. Closing remarks for this Exercise Remarks (2) ~~~~~~~~~~~~~~~~~~~~ Fitting a straight line to measured data points is a very common task. The manual search procedure in c) can be automated by using a mathematical method called the *method of least squares*. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:fitSines: Exercise 2.18: Fit sines to straight line ----------------------------------------- .. solution=`sol_fit_sines.pdf` .. index:: Fourier series A lot of technology, especially most types of digital audio devices for processing sound, is based on representing a signal of time as a sum of sine functions. Say the signal is some function :math:`f(t)` on the interval :math:`[-\pi,\pi]` (a more general interval :math:`[a,b]` can easily be treated, but leads to slightly more complicated formulas). Instead of working with :math:`f(t)` directly, we approximate :math:`f` by the sum .. _Eq:_auto1: .. math:: \tag{1} S_N(t) = \sum_{n=1}^{N} b_n \sin(nt), where the coefficients :math:`b_n` must be adjusted such that :math:`S_N(t)` is a good approximation to :math:`f(t)`. We shall in this exercise adjust :math:`b_n` by a trial-and-error process. **a)** Make a function ``sinesum(t, b)`` that returns :math:`S_N(t)`, given the coefficients :math:`b_n` in an array ``b`` and time coordinates in an array ``t``. Note that if ``t`` is an array, the return value is also an array. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **b)** Write a function ``test_sinesum()`` that calls ``sinesum(t, b)`` in a) and determines if the function computes a test case correctly. As test case, let ``t`` be an array with values :math:`-\pi/2` and :math:`\pi/4`, choose :math:`N=2`, and :math:`b_1=4` and :math:`b_2=-3`. Compute :math:`S_N(t)` by hand to get reference values. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **c)** Make a function ``plot_compare(f, N, M)`` that plots the original function :math:`f(t)` together with the sum of sines :math:`S_N(t)`, so that the quality of the approximation :math:`S_N(t)` can be examined visually. The argument ``f`` is a Matlab function implementing :math:`f(t)`, ``N`` is the number of terms in the sum :math:`S_N(t)`, and ``M`` is the number of uniformly distributed :math:`t` coordinates used to plot :math:`f` and :math:`S_N`. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **d)** Write a function ``error(b, f, M)`` that returns a mathematical measure of the error in :math:`S_N(t)` as an approximation to :math:`f(t)`: .. math:: E = \sqrt{\sum_{i} \left(f(t_i) - S_N(t_i)\right)^2}, where the :math:`t_i` values are :math:`M` uniformly distributed coordinates on :math:`[-\pi, \pi]`. The array ``b`` holds the coefficients in :math:`S_N` and ``f`` is a Matlab function implementing the mathematical function :math:`f(t)`. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **e)** Make a function ``trial(f, N)`` for interactively giving :math:`b_n` values and getting a plot on the screen where the resulting :math:`S_N(t)` is plotted together with :math:`f(t)`. The error in the approximation should also be computed as indicated in d). The argument ``f`` is a Matlab function for :math:`f(t)` and ``N`` is the number of terms :math:`N` in the sum :math:`S_N(t)`. The ``trial`` function can run a loop where the user is asked for the :math:`b_n` values in each pass of the loop and the corresponding plot is shown. You must find a way to terminate the loop when the experiments are over. Use ``M=500`` in the calls to ``plot_compare`` and ``error``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **f)** Choose :math:`f(t)` to be a straight line :math:`f(t) = \frac{1}{\pi}t` on :math:`[-\pi,\pi]`. Call ``trial(f, 3)`` and try to find through experimentation some values :math:`b_1`, :math:`b_2`, and :math:`b_3` such that the sum of sines :math:`S_N(t)` is a good approximation to the straight line. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) **g)** Now we shall try to automate the procedure in f). Write a function that has three nested loops over values of :math:`b_1`, :math:`b_2`, and :math:`b_3`. Let each loop cover the interval :math:`[-1,1]` in steps of :math:`0.1`. For each combination of :math:`b_1`, :math:`b_2`, and :math:`b_3`, the error in the approximation :math:`S_N` should be computed. Use this to find, and print, the smallest error and the corresponding values of :math:`b_1`, :math:`b_2`, and :math:`b_3`. Let the program also plot :math:`f` and the approximation :math:`S_N` corresponding to the smallest error. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``fit_sines.m``. .. Closing remarks for this Exercise Remarks (3) ~~~~~~~~~~~~~~~~~~~~ 1. The function :math:`S_N(x)` is a special case of what is called a *Fourier series*. At the beginning of the 19th century, Joseph Fourier (1768-1830) showed that any function can be approximated analytically by a sum of cosines and sines. The approximation improves as the number of terms (:math:`N`) is increased. Fourier series are very important throughout science and engineering today. a. Finding the coefficients :math:`b_n` is solved much more accurately in :ref:`sec:exer:revisitFitSines`, by a procedure that also requires much less human and computer work! b. In real applications, :math:`f(t)` is not known as a continuous function, but function values of :math:`f(t)` are provided. For example, in digital sound applications, music in a CD-quality WAV file is a signal with 44100 samples of the corresponding analog signal :math:`f(t)` per second. .. --- end exercise --- .. --- begin exercise --- .. _2nd:exer:countTextString: Exercise 2.19: Count occurrences of a string in a string -------------------------------------------------------- .. solution=`count_substrings.pdf` In the analysis of genes one encounters many problem settings involving searching for certain combinations of letters in a long string. For example, we may have a string like .. code-block:: python gene = 'AGTCAATGGAATAGGCCAAGCGAATATTTGGGCTACCA' We may traverse this string letter by letter. The length of the string is given by ``length(gene)``, so with a loop index ``i``, ``for i = 1:length(gene)`` will produce the required index values. Letter number ``i`` is then reached through ``gene(i)``, and a substring from index ``i`` up to and including ``j``, is created by ``gene(i:j)``. **a)** Write a function ``freq(letter, text)`` that returns the frequency of the letter ``letter`` in the string ``text``, i.e., the number of occurrences of ``letter`` divided by the length of ``text``. Call the function to determine the frequency of ``C`` and ``G`` in the ``gene`` string above. Compute the frequency by hand too. **b)** Write a function ``pairs(letter, text)`` that counts how many times a pair of the letter ``letter`` (e.g., ``GG``) occurs within the string ``text``. Use the function to determine how many times the pair ``AA`` appears in the string ``gene`` above. Perform a manual counting too to check the answer. **c)** Write a function ``mystruct(text)`` that counts the number of a certain structure in the string ``text``. The structure is defined as ``G`` followed by ``A`` or ``T`` until a double ``GG``. Perform a manual search for the structure too to control the computations by ``mystruct``. .. removed !bsol ... !esol environment (because of the command-line option --without_solutions) Filename: ``count_substrings.m``. .. --- end exercise ---